May 13, 2022

Virtual Production Market to Record $1.85 Billion Growth | Product launches and product expansion to drive growth

Virtual Production Market Report Highlights

  • Estimated annual growth rate: 9.91%
  • Key market segments: components (software, services and hardware) and geography (North AmericaACPA, EuropeAME and South America)
  • Key consumption region and contribution: North America at 46%

Virtual Production Market Scope

Report cover

Details

Page number

120

base year

2021

Forecast period

2022-2026

Growth momentum and CAGR

Accelerate at a CAGR of 16.85%

Market Growth 2022-2026

$1.85 billion

Market structure

Fragmented

Annual growth (%)

9.91

Regional analysis

North America, APAC, Europe, MEA and South America

Successful market contribution

North America at 46%

Main consumer countries

United States, United Kingdom, China, Canada and France

Competitive landscape

Leading Companies, Competitive Strategies, Consumer Engagement Reach

Profiled Key Companies

360Rize, Adobe Inc., Arashi Vision Co. Ltd., Autodesk Inc., BORIS FX Inc., Epic Games Inc., HTC Corp., Humaneyes Technologies Ltd., Mo Sys Engineering Ltd. and NVIDIA Corp.

Market dynamics

Parent Market Analysis, Market Growth Drivers and Barriers, Fast and Slow Growing Segment Analysis, COVID-19 Impact and Recovery Analysis and Future Consumer Dynamics, Market Status Analysis market for the forecast period

Personalization area

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Virtual Production Market Driver

  • Product launches and product expansion

The growing implementation of virtual production in the virtual production market will drive the growth of the market. Additionally, the launch of enterprise-focused integrated virtual reality software suites will further drive the market growth. New product launches and product expansion will be complemented by the growing adoption of LED video wall technology. These factors will increase the demand for virtual production during the forecast period.

Virtual Production Market Challenge

  • Issues Associated with Virtual Production LED Displays and Walls

The problems associated with virtual production LED screens and walls that are widely used in the virtual production process by filmmakers will challenge the market in question. For example, the phenomenon of ghosting and the cross pattern formed by the failure of an LED in a display can be troublesome. These problems can hamper the growth of the market.

View sample report for detailed information on key market drivers, trends, and challenges influencing the virtual production market.

Key vendor insights into the market

The virtual production market is fragmented and the vendors are deploying various organic and inorganic growth strategies to compete in the market.

Some of the major vendors in the market are:

  • 360Rize
  • Adobe Inc.
  • Arashi Vision Co. Ltd.
  • Autodesk Inc.
  • BORIS FX Inc.
  • Epic Games Inc.
  • HTC Corp.
  • Humaneyes Technologies Ltd.
  • Mo Sys Engineering Ltd.
  • NVIDIA Corp.

For more detailed highlights on product offerings and growth strategies adopted by other vendors, Download sample report

Analysis of key segments by component

The virtual production market share growth by the software segment will be significant during the forecast period. The software segment is growing owing to the increasing addition of deep learning and machine learning in solving virtual production.

Regional Market Analysis

North America will contribute 46% of the virtual production market share growth over the forecast period. The United States and Canada are the key countries in APAC. The increased application of virtual production in major film studios will drive the growth of the virtual production market in North America during the forecast period.

Ask for our sample for additional highlights and key segments expected to impact the market during the forecast period.

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Contents

Summary

Market landscape

  • Market ecosystem
  • Value chain analysis

Market sizing

  • Market definition
  • Market segment analysis
  • Market size 2021
  • Market outlook: forecast for 2021 – 2026

Five forces analysis

  • The bargaining power of buyers
  • Bargaining power of suppliers
  • The threat of new entrants
  • The threat of substitutes
  • Threat of rivalry
  • Market state

Market segmentation by component

  • Market segments
  • Comparison by component
  • Software – Market size and forecast 2021-2026
  • Services – Market size and forecast 2021-2026
  • Hardware – Market size and forecast 2021-2026
  • Market opportunity by component

Customer landscape

Geographic landscape

  • Geographic segmentation
  • Geographic comparison
  • North America – Market size and forecast 2021-2026
  • APAC – Market size and forecast 2021-2026
  • Europe – Market size and forecast 2021-2026
  • MEA – Market size and forecast 2021-2026
  • South America – Market size and forecast 2021-2026
  • Main leading countries
  • Market Opportunity by Geography
  • Market factors
  • Market challenges
  • Market trends

Supplier Landscape

  • Insight
  • Landscape disturbance

Vendor analysis

  • Suppliers Covered
  • Positioning on the supplier market
  • 360Rize
  • Adobe Inc.
  • Arashi Vision Co. Ltd.
  • Autodesk Inc.
  • BORIS FX Inc.
  • Epic Games Inc.
  • HTC Corp.
  • Humaneyes Technologies Ltd.
  • Mo Sys Engineering Ltd.
  • NVIDIA Corp.

Annex

  • Report scope
  • Currency conversion rates for the US dollar
  • Research methodology
  • Abreviations list

About Technavio
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